Coucool 2026 banner, festival-goers gathered at Coucool during the evening

Coucool 2026

Mapping

2026

Visual art + Interactive art

Coucool, France

I collaborated with the Coucool festival for the 2026 edition, projecting onto a façade of the château.

In a space of passage between several stages, and of relaxation, I wanted to capture this movement.

The first projection translated the flow of water into an evolving stream of particles, following patterns that were more or less fast and linear.

The movement and passage of festival-goers disturbed the flow, altering its trace before it recomposed itself and continued on its way. Like a trace left momentarily by human passage.

Coucool 2026, mapping, four states of the particle system designed for the façadeCoucool 2026, the festival grounds between the stages at night

A second visual, projected at the end of the festival, extended this idea in another way: a fluid in constant motion broke against the edges and angles of the architecture, in harmony with the music.

It is this link between the digital and the real, between the image and the world around it, that drives my work: to turn a place into a sensitive, reactive space, almost in dialogue with those who pass through it.

Project made with TouchDesigner and motion capture with Kinect.

Coucool 2026, the TouchDesigner patch, Kinect point cloud and fluid simulation

Experimentation with projection on water with @latunnellerie

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